Saturday 18 May 2013

Resume


SUMMERY

I've been working in game industry for over a decade.
Capable to set up a animation working follow. Model > Rigging> Animation > Exporting
Can use python scripting tool for Maya/Motion builder. Help team to work efficiently
Highly knowledgeable in animation pipeline of game for PC/ online/ next-gen games.
Knowledgeable in modeling, texture abilities.
Good understanding at Motion Capture working flow
Proven leadership ability to mentor less experience artists.
Ability to handle multiple tasks, set priorities and meet deadlines.
  • 4 years game developing experience
  • 4 years motion cleaning experience
  • 1 years motion capture experience
  • 2 years Out sourcing experience

SKILL

  • Motion Builder – Advanced / intermediate in python
  • Maya - Advanced in animation and rig set-up
  • 3D Studio MAX - Advanced in animation and rig set-up
  • Intermediate in modeling
  • Basic knowledge of MaxScript,
  • Adobe PhotoShop

EXPERIENCE

XPEC at Taipei Animation Lead
( February 2015 - present)
  • Animation training
  • Rig set-up training

XPEC at Sūzhōu Animation Lead
( August 2013 – February 2015 )
  • Estimates time for projects
  • Qulity Control
  • Animation training
  • Rig set-up training
  • Developing tools for projects
  • Lead a team under 10 members

Freelancer 
(March 2013 – June 2013 )
  • Monster Eye Facial rig Set-up
  • Facial animation

Just Cause Entertainment Motion capture Artist
(Apple 2011 – January 2013 )
  • Custom rigging
  • Facial and body Animation
  • Motion capture data cleaning/ Marker labeling
  • Motion Builder python scripting
  • UDK scripting

Island Technology有意思數位人文 Senior 3D Artist
(December 2009 – March 2011 )
  • Character Animation
  • 3D character Modeling
  • Texture painting
  • Bug fix
  • UI Design
  • Writing 3DMax Script

SOGA Interactive 果子獸 Senior Artist / Lead Animator
(Asia Division of Sony Online Entertainment) (January 2005 – September 2009)
  • Character Animation
  • Team schedule arrange
  • Provide Motion Builder Training
  • Bug Fixing
  • Amour and Clothing Fitting and Rigging
  • Additional Character and props Modeling
  • Texture painting

Diao Long Co., LTD 雕龍數位化股份有限公司 Senior 3D Artist & Animator
(September 2004 –December 2004)
  • Character Animation
  • 3D character Modeling
  • Texture Painting

Aegus Co., LTD奇原多媒體 3D Artist & Animator
(Outsourcing Studio) (June 2003 – August 2004)
  • Providing 3D MAX Training
  • Character Animation
  • Texture Painting
  • 3D character modeling
  • 3D Background

SHIPPING


  • Deep Down ( PS4 ) [ XPEC ]
  • Monster Eye ( FPS/ Arcade ) [ Freelancer ]
  • Resident evil 6 ( PS3/ XBOX ) [Just Cause]
  • Talking Island (PC/ Online Education) [Taking Island]
  • Kung Fu Hustle (PC / Online Fighting)[SOGA]
  • EverQuest II: The Fallen Dynasty (PC / Adventure Pack)[SOGA]
  • http://www.everquest2.com/gameinfo/titles/tfd
  • EverQuest II: East (PC / MMORPG)[SOGA]
  • http://everquest2.com/en/news_ff.vm?FeatureName=SOGAmodels
  • King of kings II 萬王之王2(PC / MMORPG)[Aegus Co.]
  • The Dream of Mirror Online 飛天歷險(PC / MMORPG)[Aegus Co.]
  • Xuan Yuan Sword 4 軒轅劍外傳滄之濤(PC / RPG) [Aegus Co.]
  • The Shining Force Neo ,scenery(PS2/RPG)[Aegus Co.]
  • The Mastina Online 天外(PC / MMORPG)[Aegus Co.]

EDUCATION


Animation program at AnimSchool - 2011/3-2013
For increasing rigging knowledge. I've changed last two terms to advance rigging and rigging automation and tools development

Visual communication Design - Chao Yang University of Technology (Taiwan)
朝陽科技大學 -視覺傳逹設計系 1999/9-2002/10

REFERENCE

Sandra Wang ( XPEC Project Manager )
sandra_Wang@xpec.com


Vui-Lid Wong (Weili Huang) (Former SOGA Senior FX artist)
Senior FX artist
weili.huang@gmail.com